#ifndef __UISWITCHWND__H__
#define __UISWITCHWND__H__

#include <MZFCLIB.h>

#include	"iUiButton.h"
#include	"UiStatusBar.h"

typedef enum _tagSetSwitchWndBtnDisplay
{
	SWITCH_SET_WND_DISPLAY = 0,
	SWITCH_SET_WND_CONTROL,
	SWITCH_SET_WND_COMMON,
	SWITCH_SET_WND_SYSTEM,
	MAX_SET_SWITCH_WND_BTN,
} SWITCH_SET_WND_BTN;

class UiSetSwitchWnd :
	public UiWin
{
public:
	UiSetSwitchWnd();
	~UiSetSwitchWnd();

	BOOL InitUiWin(void);

	void PaintWin(HDC hdc, RECT* prcWin, RECT* prcUpdate);
	virtual int OnLButtonDown(UINT fwKeys, int xPos, int yPos);
	virtual int OnLButtonUp(UINT fwKeys, int xPos, int yPos);
	virtual void DeleteImages();

	void LoadiInterItem();
	BOOL InitImages();
public:
	iUiButton m_BtnSwitchWnd[MAX_SET_SWITCH_WND_BTN];
	ImagingHelper	*m_SwitchWndBG;

	HDC				m_hBakDC;
	HBITMAP			m_hBitmapBakDC;

};

#endif